Also wondering how long it takes for the app to be built. February 2, at 9: Dan Harris 1 16 It takes too much time, causes too much frustration, and is wasteful of your life force.
|Date Added:||23 June 2004|
|File Size:||49.91 Mb|
|Operating Systems:||Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X|
|Price:||Free* [*Free Regsitration Required]|
Adios to Winter Bash The next day my game was already running in the Marmalade simulator on Windows.
You might want to test your application on several devices. Normally you wouldn't want source code in a header file, but it avoids the problem. dragonfjre
Oh no, there's been an error
Email required Address never made public.
According to their community pages the remote build process is very fragile. Six months later an iPhone 4.
March 16, at 8: Don't know what yet. Simply trying to find out how different the two approaches are. I have this vision of my iPad controlling something physical via my Arduino.
iOS & Android game development on Windows | Gamedev Coder Diary
And they seemed to have pretty large and lively community. It enabled us to build cOnnecticOns in winddows 36 hours. You sometimes hear back that "the build machine was hung up. March 17, at February 1, at 8: Hey, I have 2 questions: I told all my friends, some of them bought it. I do it all the time now. Read about it here. My game is in development: I used Unity3d free version with Android plug-ins for developing my first android game using 3d graphics I published it in Android market.
I Googled for quite a while but could not find any cross platform solution.
iPhone Development on Windows | Windows iPhone SDK | C and C++ iPhone Development
These also were my reasons for choosing Marmalade rather than Unity3D: I still held my breath for the first remote install to widows.
I found that modifying the code was also easy. Then cut out more and remote compile again.
Even though it looks nice. With Dragonfire you have to be ready to do this with extra patience.